Chris Plante makes an astute observation about Uncharted 4:
Uncharted 4 as a work of film is good, great even, and no less modern in tone and structure than what’s playing on television, let alone at a movie theater. And its minimalistic gameplay, early on, is just enough to keep the player engaged without distracting them from dialogue, which does the heavy lifting of playing catch-up on a story roughly 27 hours in. Were it a film, Uncharted 4 could make a handsome sum in royalties for the number of times it will undoubtedly appear at Hollywood conferences and summits, where it will be picked apart for lessons on how to create the future of interactive cinema.
In Uncharted 4, the series’ new directors, Neil Druckmann and Bruce Straley, have done what David O. Russell originally sought out to do. Their Uncharted is respectful to the core themes of franchise, but rather than design a game that people would want to play and replay, they produced something that will be watched and re-watched. Druckmann and Straley made a fantastic Uncharted movie, and, in some perverse fashion, the first great film adapted from the world of games. That it arrives in an era of Twitch, where watching others play video games online is nearly as common, Uncharted, intentionally or not, has finally, and cosmically, aligned with industry trends.
There’s no doubt the games in the Uncharted series are cinematic experiences just as much as they are gaming experiences. That said, I don’t think this creative trend is going to end anytime soon.
Uncharted 4 was released today, and it’s probably going to be the gaming industry’s best and most ambitious effort to date. This is the experience that will define the next generation of games. If you still haven’t got a copy, I don’t know what you’re waiting for.